3rd Stressweek winners: terrestrial surveying by pupils in Indonesia

News 14 December 2017
3rd Stressweek Geo Media & Design - HAS University of Applied Sciences

“The clients are very pleased with the insights they gain. Not all results produce an answer to ‘the whole assignment’, but the clients learn a lot and it brings them a step closer to solving their issue.” 

Gamification in education, entrepreneurship in rural areas and checking building permits online. Just three examples of subjects that 31 students from the 4th year of Geo Media & Design have been working on in the last week during the 3rd annual Stressweek. The goal of Stressweek is to challenge students to think about processing and presenting data and doing so whilst under pressure.

6 clients

The issues were suggested by various clients: Lamb Weston (potato products), Kadaster International, the Province of North Brabant, KidSee (children’s cultural/historical app), Antea (engineering & environmental consultancy) and the HAS Expertise & Research Centre Innovative Entrepreneurship in Rural Areas. The clients made pitches about their issues on Monday and teams could sign up for the assignments. Each client had until Tuesday morning to award the assignment to a team. The groups then had until Friday afternoon to analyse the issue, conduct interviews, investigate and finally come up with concepts, develop them and test them.

Winner: the Kepastian app

On Friday afternoon the students presented their concepts. The panel consisted of Jeroen Bos (Director, HAS Training and Consultancy), Theo Thewessen (Senior Lecturer, HAS chair in Location Intelligence) and Liz Chermin (Board member at HAS University of Applied Sciences). The winner was the group doing their project for Kadaster International (the Netherlands Cadastre, Land Registry and Mapping Agency). Ruben Kersten, Jessy Faas, Tomas Habraken, Lout Kuiper and Jasper Snijders came up with the app ‘Kepastian’, an app that allows schoolchildren in Indonesia to survey plots of land.

Asking schoolchildren to survey land

“There are 80 million plots of land in Indonesia that have not yet been surveyed”, explained the students during their presentation. “The current method, using professionals to survey the plots, will mean they won’t finish until 2060. The goal is to have it completed by 2025 and we were asked to come up with something that will make this goal possible. We would like to present the Kepastian app, a game app encouraging 12- to 15-year-old school pupils to survey the plots.”

Most appealing solution

At first it seems like a strange solution; using pupils to do something like surveying land, but all pupils in Indonesia have a smartphone and feel a strong commitment to building up their country. Hence making use of a serious game such as this via the educational system isn’t such a bad idea after all. Both Kadaster International and the panel reacted enthusiastically and declared this group of students to be the winners because they not only provided ‘the most appealing’ concept, but also the most complete one.

Clients gain insights

Lecturer Margit van den Anker launched the Stressweek with colleague Marien de Bakker three years ago and is still very enthusiastic. “The clients are very pleased with the insights they gain. Not all results produce an answer to ‘the whole assignment’, but in spite of this, the clients learn a lot and it brings them a step closer to solving their issue.”


A challenge for the GMD team of supervising lecturers is to motivate the students to get as much as possible out of the Stressweek. “The level isn’t equally high in every group, but that isn’t a problem. However, we do want to see them all fanatically at work. The Stressweek is part of their specialisation of becoming a designer, analyst or engineer. We divide the three specialisations as well we can between the groups. It also helps that there are more students than last year, when there were only 18. Next year we expect the group to be just as large.”